Author Topic: Server Status & Module Updates  (Read 117124 times)

Icky

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Re: Server Status & Module Updates
« Reply #150 on: April 22, 2012, 03:39:46 PM »
As a Natural Resources Management Professional, I vehemently oppose the servers actions to reduce wildlife biodiversity in the forest ecosystem.  Bears and wolverines are vital predators in a complex food web and provide distinct ecosystem services for the dominant humanoid and badgeroid populations.  The absence of these species in the woodland ecosystem will have deleterious impacts on both flora and fauna.

--and yes, my next char will be a very angry ranger/druid.

Ick.
Old School

Kattze

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Re: Server Status & Module Updates
« Reply #151 on: May 08, 2012, 06:23:10 AM »
UPDATE May 8th 2012

Neverwinter - City Core
Sit placeables by the tree are too far into the bench, no longer cause people to sit through them.
Placeable transitions, such as the Merc's Guild, no longer allow horses to come inside. (Thanks moth!)

Neverwinter - Docks
The rope placeable on the Rising Sun is no longer useable

Neverwinter - Moonstone Mask
Adriane no longer sells cases of booze.  WCTU have struck again
THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT

NWoutcast

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Re: Server Status & Module Updates
« Reply #152 on: July 11, 2012, 03:44:14 AM »
There was an OS crash on the server computer. I restarted and it worked itself out. Sorry for the delay.

NWoutcast

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Re: Server Status & Module Updates
« Reply #153 on: July 23, 2012, 10:50:53 PM »
Okay everyone, the server will be either down or hosted from my laptop starting at 9:30am EST until 9pm EST while I have my apartment bug bombed. Everything has to be unplugged. Sorry for the short notice but I've been working on getting my apartment ready. I'll do my best to keep server interruptions to a minimum.

Neutral_Zone

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Re: Server Status & Module Updates
« Reply #154 on: July 24, 2012, 06:42:20 AM »
The module will be hosted from my place while Outcast is getting his apartment bug-bombed. Unfortunately, that means direct connect shortcuts won't work in the meantime.

Also, we've had some database issues lately. We're working on fixing them. Please bear with us.

Darkzealot

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Re: Server Status & Module Updates
« Reply #155 on: July 24, 2012, 05:24:54 PM »
It has been suggested we add these last two posts to the front-page news feed.
"You get the award for the most characters clogging the veins of the server, building up like a plaque filled aorta"- DM Daisy.

Kattze

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Re: Server Status & Module Updates
« Reply #156 on: July 24, 2012, 06:06:25 PM »
What database issues?
THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT

Neutral_Zone

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Re: Server Status & Module Updates
« Reply #157 on: July 25, 2012, 12:59:14 AM »
Basically, stuff that DMs and whatnot do keep screwing up the database, so Outcast has had to delete it (again). Also, versions we have on backup are missing the Loremaster. I don't think this is intentional.

More or less, I have to get off my arse one day and build a new database from scratch. Hopefully then everything will be fixed.

Also, the server is once again hosted by Outcast (At least, within like 5 minutes of me posting this.).

EDIT: There was a slight screwup with the servervault. We didn't lose any characters, but some of you may be loading the wrong version of a given character. If this is the case, please let us know and we will fix it promptly.
« Last Edit: July 25, 2012, 01:37:17 AM by Neutral_Zone »

Neutral_Zone

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Re: Server Status & Module Updates
« Reply #158 on: August 07, 2012, 04:16:42 AM »
The server will be down until sometime tomorrow evening, as more routine house maintenance at Outcast's place must be done. Until then, stay cool, folks!

NWoutcast

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Re: Server Status & Module Updates
« Reply #159 on: August 07, 2012, 06:20:07 AM »
Do not panic, I got this shit on lockdown.


**EDIT** And we're back! Have fun!
« Last Edit: August 07, 2012, 10:21:57 PM by NWoutcast »

NWoutcast

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Re: Server Status & Module Updates
« Reply #160 on: September 08, 2012, 02:17:43 AM »
Sorry everyone, there's a pretty big storm going through the area and the power went out. I'll have her back up as soon as the storm passes.

NWoutcast

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Re: Server Status & Module Updates
« Reply #161 on: October 13, 2012, 01:56:15 PM »
LOTN will be down for a few hours while I move the server computer. We'll try to have her up and running as soon as possible!

**EDIT** We should be back up and running. PM me if you have any problems connecting and we'll troubleshoot over MSN.
« Last Edit: October 13, 2012, 05:07:07 PM by NWoutcast »

elvishnation

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Re: Server Status & Module Updates
« Reply #162 on: October 13, 2012, 07:35:54 PM »
LOTN will be down for a few hours while I move the server computer. We'll try to have her up and running as soon as possible!

**EDIT** We should be back up and running. PM me if you have any problems connecting and we'll troubleshoot over MSN.

I don't see the server?

edit: nvm found it finally lol. nwn being silly again.

Double edit: it just me or is it lagging? not sure could just be me.
« Last Edit: October 13, 2012, 07:49:47 PM by elvishnation »

Darkzealot

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Re: Server Status & Module Updates
« Reply #163 on: October 14, 2012, 12:02:22 AM »
Outcast is currently at a lan, and I believe hosting on his laptop or something. It is only for about a day. Maybe a little bit more.
Please endure this :3
"You get the award for the most characters clogging the veins of the server, building up like a plaque filled aorta"- DM Daisy.

NWoutcast

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Re: Server Status & Module Updates
« Reply #164 on: October 14, 2012, 02:06:01 AM »
Server is back in the usual place, all lag issues should be resolved.

 

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