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Server Status & Module Updates
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Topic: Server Status & Module Updates (Read 117130 times)
Kattze
Administrator
Posts: 1747
No! Not the bees!
Re: Server Status & Module Updates
«
Reply #135 on:
May 01, 2011, 01:04:53 AM »
05/01/2011 - Kattze
- Bounty heads are no longer sellable
- Area updates on the North Road
- Dire bears will no longer spawn in the wood and murder newbies
- A difficult double spawn was spaced out in the Zhentarium Forest
- Only one ant now spawns in the western Neverwinter forest
- The Arcanum now sells bone wands and a few more summon tokens
Logged
THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT
tsunami282
Administrator
Posts: 1677
Re: Server Status & Module Updates
«
Reply #136 on:
May 02, 2011, 02:27:31 AM »
05/01/2011 - Tsunami for Neutral Zone
- a horse merchant now stands on the north bank of the river, north of the city of Neverwinter.
(We do know of some problems with the horse system - buy from the guy at your own risk! Fixes forthcoming, hopefully within a couple days.)
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"Most people are about as happy as they make up their minds to be." --
Abraham Lincoln
tsunami282
Administrator
Posts: 1677
Re: Server Status & Module Updates
«
Reply #137 on:
June 11, 2011, 04:25:50 AM »
06/10/2011 - Tsunami
- Removed the player rest menu option to leave a message for the DM's. It was a rather awkward system to use and for DM's to check, and forum posts permit much more flexibility.
- Added an automated module reload option. The game module will automatically reload (reset) every 2 real-world days. In case this proves inconvenient for a player, there is an option on the player rest menu to postpone the reload. The option only appears one hour before the reload is scheduled.
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"Most people are about as happy as they make up their minds to be." --
Abraham Lincoln
Pathseeker
Posts: 81
Re: Server Status & Module Updates
«
Reply #138 on:
June 11, 2011, 04:39:15 AM »
awesome Tsu!
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tsunami282
Administrator
Posts: 1677
Re: Server Status & Module Updates
«
Reply #139 on:
June 12, 2011, 09:25:20 PM »
06/12/2011 - Tsunami
- Fixed timer problems with module autoreload. Postpone now delays the reload by 4 realtime hours.
Logged
"Most people are about as happy as they make up their minds to be." --
Abraham Lincoln
NWoutcast
Administrator
Posts: 1316
Sakes did it.
Re: Server Status & Module Updates
«
Reply #140 on:
August 04, 2011, 07:39:34 PM »
The server has been moved to my place, please adjust your direct connect icons to read legacyofthenorth.game-host.org.
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NWoutcast
Administrator
Posts: 1316
Sakes did it.
Re: Server Status & Module Updates
«
Reply #141 on:
October 21, 2011, 05:42:39 AM »
Alright all, thanks to Tsunami....again I will be removing the server password. The module he sent me is now live. FREEEDOM!
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Neutral_Zone
Guest
Re: Server Status & Module Updates
«
Reply #142 on:
December 07, 2011, 10:29:44 AM »
I guess I should post the recent updates here, so everyone can see them!
12/07/2011 - Neutral Zone
- some minor bugfixes
- fixed the automated server reload system
- backstage bar at the bard hall in Neverwinter is now open. The epic store is unfinished though; suggestions are welcome!
11/09/2011 - Neutral Zone
- fixed a huge list of minor bugs on the module
- fixed issues with the bounty system
- fixed a bug with my own script causing Harm to always be maximized
Logged
Kattze
Administrator
Posts: 1747
No! Not the bees!
Re: Server Status & Module Updates
«
Reply #143 on:
March 25, 2012, 01:52:12 PM »
CHECKIN 120325a
Quest area additions and removal of previous quest areas
Added player ports for guilds and my campaign zone to player housing portal in start zone
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THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT
NWoutcast
Administrator
Posts: 1316
Sakes did it.
Re: Server Status & Module Updates
«
Reply #144 on:
March 26, 2012, 04:18:44 PM »
Okay there are some issues with the server client. It's crashing on connect for anyone. I have tried a few things. I'm working on a system restore now to see if that helps.
::Edit:: I think I've got it up and running again.
«
Last Edit: March 26, 2012, 07:41:21 PM by NWoutcast
»
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Kattze
Administrator
Posts: 1747
No! Not the bees!
Re: Server Status & Module Updates
«
Reply #145 on:
March 26, 2012, 11:13:28 PM »
Thanks for working on it so quickly!
Logged
THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT
NWoutcast
Administrator
Posts: 1316
Sakes did it.
Re: Server Status & Module Updates
«
Reply #146 on:
March 27, 2012, 01:38:17 AM »
That's my job.
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Kattze
Administrator
Posts: 1747
No! Not the bees!
Re: Server Status & Module Updates
«
Reply #147 on:
March 27, 2012, 02:06:04 AM »
Haha.. do that post on the DM boards
Logged
THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT
NWoutcast
Administrator
Posts: 1316
Sakes did it.
Re: Server Status & Module Updates
«
Reply #148 on:
March 27, 2012, 04:20:38 AM »
You're not my mom, you can't tell me what to do!
Logged
Kattze
Administrator
Posts: 1747
No! Not the bees!
Re: Server Status & Module Updates
«
Reply #149 on:
April 22, 2012, 01:51:07 AM »
-Wolves are no longer stealthy so they don't surprise level 2 characters exploring
-The Alliance Arms Inn now lets you rent all 3 rooms again!
-Web should no longer bug character AC forcing the player to rejoin.
-Bounties should no longer spawn naked
-Removed rule restricting paladins from multi-classing as rogue
-Legacy of the North statue now reflects current DM staff
-Wolverines no longer spawn around camp, and their species have been culled in the region so less appear in the wood!
-Brown bears no longer spawn in the wood. Another extinct species, way to go guys!
-Retweaked Zhentarium spawns so things other than wizards spawn again.
Logged
THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT
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