Author Topic: Server Status & Module Updates  (Read 117130 times)

Kattze

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Re: Server Status & Module Updates
« Reply #135 on: May 01, 2011, 01:04:53 AM »
05/01/2011 - Kattze
 - Bounty heads are no longer sellable
 - Area updates on the North Road
 - Dire bears will no longer spawn in the wood and murder newbies
 - A difficult double spawn was spaced out in the Zhentarium Forest
 - Only one ant now spawns in the western Neverwinter forest
 - The Arcanum now sells bone wands and a few more summon tokens
THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT

tsunami282

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Re: Server Status & Module Updates
« Reply #136 on: May 02, 2011, 02:27:31 AM »
05/01/2011 - Tsunami for Neutral Zone
- a horse merchant now stands on the north bank of the river, north of the city of Neverwinter.
(We do know of some problems with the horse system - buy from the guy at your own risk! Fixes forthcoming, hopefully within a couple days.)
"Most people are about as happy as they make up their minds to be." -- Abraham Lincoln

tsunami282

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Re: Server Status & Module Updates
« Reply #137 on: June 11, 2011, 04:25:50 AM »
06/10/2011 - Tsunami
- Removed the player rest menu option to leave a message for the DM's. It was a rather awkward system to use and for DM's to check, and forum posts permit much more flexibility.
- Added an automated module reload option. The game module will automatically reload (reset) every 2 real-world days. In case this proves inconvenient for a player, there is an option on the player rest menu to postpone the reload. The option only appears one hour before the reload is scheduled.
"Most people are about as happy as they make up their minds to be." -- Abraham Lincoln

Pathseeker

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Re: Server Status & Module Updates
« Reply #138 on: June 11, 2011, 04:39:15 AM »
awesome Tsu!

tsunami282

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Re: Server Status & Module Updates
« Reply #139 on: June 12, 2011, 09:25:20 PM »
06/12/2011 - Tsunami
- Fixed timer problems with module autoreload. Postpone now delays the reload by 4 realtime hours.
"Most people are about as happy as they make up their minds to be." -- Abraham Lincoln

NWoutcast

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Re: Server Status & Module Updates
« Reply #140 on: August 04, 2011, 07:39:34 PM »
The server has been moved to my place, please adjust your direct connect icons to read legacyofthenorth.game-host.org.

NWoutcast

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Re: Server Status & Module Updates
« Reply #141 on: October 21, 2011, 05:42:39 AM »
Alright all, thanks to Tsunami....again I will be removing the server password. The module he sent me is now live. FREEEDOM!

Neutral_Zone

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Re: Server Status & Module Updates
« Reply #142 on: December 07, 2011, 10:29:44 AM »
I guess I should post the recent updates here, so everyone can see them!

12/07/2011 - Neutral Zone
- some minor bugfixes
- fixed the automated server reload system
- backstage bar at the bard hall in Neverwinter is now open. The epic store is unfinished though; suggestions are welcome!

11/09/2011 - Neutral Zone
- fixed a huge list of minor bugs on the module
- fixed issues with the bounty system
- fixed a bug with my own script causing Harm to always be maximized

Kattze

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Re: Server Status & Module Updates
« Reply #143 on: March 25, 2012, 01:52:12 PM »
CHECKIN 120325a

Quest area additions and removal of previous quest areas
Added player ports for guilds and my campaign zone to player housing portal in start zone
THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT

NWoutcast

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Re: Server Status & Module Updates
« Reply #144 on: March 26, 2012, 04:18:44 PM »
Okay there are some issues with the server client. It's crashing on connect for anyone. I have tried a few things. I'm working on a system restore now to see if that helps.

::Edit:: I think I've got it up and running again.
« Last Edit: March 26, 2012, 07:41:21 PM by NWoutcast »

Kattze

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Re: Server Status & Module Updates
« Reply #145 on: March 26, 2012, 11:13:28 PM »
Thanks for working on it so quickly!
THOSE ARE MY SHOES
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YOU ARE A DOG
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NWoutcast

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Re: Server Status & Module Updates
« Reply #146 on: March 27, 2012, 01:38:17 AM »
That's my job.

Kattze

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Re: Server Status & Module Updates
« Reply #147 on: March 27, 2012, 02:06:04 AM »
Haha.. do that post on the DM boards :)
THOSE ARE MY SHOES
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YOU ARE A DOG
THEY DON'T EVEN FIT

NWoutcast

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Re: Server Status & Module Updates
« Reply #148 on: March 27, 2012, 04:20:38 AM »
You're not my mom, you can't tell me what to do!

Kattze

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Re: Server Status & Module Updates
« Reply #149 on: April 22, 2012, 01:51:07 AM »
-Wolves are no longer stealthy so they don't surprise level 2 characters exploring
-The Alliance Arms Inn now lets you rent all 3 rooms again!
-Web should no longer bug character AC forcing the player to rejoin.
-Bounties should no longer spawn naked
-Removed rule restricting paladins from multi-classing as rogue
-Legacy of the North statue now reflects current DM staff
-Wolverines no longer spawn around camp, and their species have been culled in the region so less appear in the wood!
-Brown bears no longer spawn in the wood.  Another extinct species, way to go guys!
-Retweaked Zhentarium spawns so things other than wizards spawn again.
THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT

 

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