Ok, I got a PM from fuzzy_shortyking about this, so I thought I'd scour the old BioWare programmer list for people who'd worked on NWN. After three or four attempts, I managed to snag the inimitable Brenon "Kilimanjaro" Holmes, who was able to give me the low-down on Detect Mode and all of its secret, inner workings. We tried to involve Craig "Uncanny Frankie Valli" Welburn in the conversation, but the network gods we worship were not appeased by our offering of stale Doritos and croissants. Here's the breakdown I received from Mr. Holmes, which is probably about as "official" as any info gets. He went through old NWN code and everything!Passive (default) modeTrap detection radius: 5ftTrap detection rate: 6 seconds (every round)Trap detection roll: d20Spot/Listen roll: d10Active (Detect) modeTrap detection radius: 10ftTrap detection rate: 3 seconds (twice per round)Trap detection roll: d20Spot/Listen roll: d20Stealth checksPlayer detects stealth: 5 times per secondPlayer rolls for hide/move silently/spot/listen: 6 secondsNPC detects stealth: 4 secondsNPC rolls for hide/move silently/spot/listen: 6 secondsHopefully, that will clear something up. I'm still confused.
Stealth checksPlayer detects stealth: 5 times per second
QuoteStealth checksPlayer detects stealth: 5 times per secondA little clarification, maybes?