2) Some kind of use for lumps of Adamantine.
3) One or more delivery-quest-giving NPCs.
7) More uses for rope items.
9) More areas and/or hiding spots for wanted criminals (ie. the harpy lair, the wyverns' reach, the spider cave and its House Forgotten piece of the Underdark, the Fallen Tower cellar, etc.).
12) Actual names for Mirabar's citizens, just like Luskan and Neverwinter have.
15) Areas all the way south to Waterdeep.16) Areas all the way north to the Spine of the World, Icewind Dale or the Ten Towns.
17) A big email blast to bring some of our old players back.
Linking up with Skywing's Master Server replacement to bring in some new blood.
23) More places for Niccolo to wander (Lipali Isle, Luskan, the old Guild of Shadows, that rope-accessible safe area way down in the Tower of Doom, Myrkul's temple inside the Old Tomb, Niccolo's own house...), with corresponding quips from his wife.
24) Add Epic-only areas, merchants and/or other features to the Rogues Guild, the Many-Starred Cloak, the Bards Guild, the Arcane Archers Guild and/or any other guilds that haven't kept up with the Mercenary Guild.
27) Create factions for Clerics and/or Druids, possibly something to do with Tyr's Hall of Justice, the House of Pleasure and Pain, Lathander's temple, Luskan's temples to Auril and Umberlee, Myrkul's temple or Shirthoria's manor.
30) Alternate colorful loot. Instead of ale and wine to give our beasties a splash of character, how about random nitnoid things like coral earrings, broken helmets, ivory statuettes, maps, crude sketches and the like? It would make the monster loot a bit more interesting, and that stuff might actually be worth picking up and carrying around.
Guess this would be the same as the dragon scales we get from Vison. It'd be nice to exchange these for a powerful crafted item.
I think alot of times in the past quests ended up being easily exploitable to farm XP with minimum effort. This is an idea i'd like to expand on. If the server is going to remain so quiet it may be wise to start converting it to allow for single-player adventuring. Quests would be a good way to handle this, plus it'll be engaging to the player.
Funny enough i'd been adding this into my current project. I'd always liked the idea of having RP items around for players to get creative with. I'm gonna try and add shortcuts or hidden chests that are accessible only through ropes. Even with my limited scripting abilities it shouldn't be too difficult for this.
Another thing i was trying to figure out lol. It's damn time consuming making unique NPCs for entire cities, but i think this may be randomized to an extent. Along with their random dialogues. If anyone knows the script used for this feel free to PM/reply and let me know so i can apply it.
Can't help with Waterdeep, but the new Zhentil Keep expands north into the ruins and close to Dragonspire Mountain. From there it could go into the Tortured Lands & Spine of the World beyond it. The current Zhentil Keep was made a long long time ago so it's geography is a little out-of-whack with the world, but i think most people have politely ignored that.
Something to look into aswell It's gotten real difficult to get in touch with people now with most of the old chat programs dead. Most people havent made the progression to Discord yet. I think it'd be best to hold this around some events. I'd be happy to host some when the time is right. I'm currently trying to fix my brother & house mates PCs so they can join us aswell. I may beable to rope in a few other IRL friends just to bolster numbers. Once there's a couple people hanging around the server we may get more logging on.
Could you explain what this is to me? Is it like the NWN server list website i find on google? What would it take to be on their server list? And would it be better to wait until we get a few people logging on more frequently so new blood have more than an empty server to run around in?
Niccolo is Moffs wee brain child so he'd need to let me know how to add more waypoints in with new bits of dialogue from his wife and then i could do it.
Not sure if you mean epic-level dungeons or factions/guilds. This new area i'll be adding should scratch the epic-itch. Most of it is epic-level orientated, but it goes from level 12-25 in full. The main issue here being my monsters are custom-made to be better handling pre-buffed groups of adventurers. I can't see a solo player (even epic) being able to handle these areas.
I could add this no problems, but i'm not exactly sure what approach to take with factions. Just give them unique items/shops? NPCs? Quests?
The new Zhentil Keep will have a temple to Bane, Loviatar, Tymora, Tempus, The Red Knight... There's 1 or 2 others i'm forgetting right now. Right now they offer nothing but a temple area & NPC. As for what perks to give this it's anybodys guess. I'd love the idea of hiring mercenarys to these guilds for the players stuck in solo-crawling, but i don't know how easy that would be to implement. Maybe there's something on the nwvaults to allow for it.
I don't think anyone can unravel the mystery of the loot system at this stage. I'd tried adding custom loot into areas before and it only appeared to work sometimes. Lake Stillness & The Forgotten Tower are 2 areas i definitely remember doing it. They would drop quite pricey misc items and were suppose to have some unique-rare loot - for Lake Stillness you can actually see the chest for this where the creatures have a 5% chance to drop [Artifact] bits of loot, but i've never actually see anyone with anything from it.
I'd be toying with the idea of maybe getting old players to post some details of their characters and implement them into the server, just to flesh the place out with new dialogue and some fresh faces. May be a nice way to immortalize their time on the server aswell.
I have managed to find one artifact weapon, a Bastard Sword that is really good (Something akin to Frostmourn being it's name), but if memory serves that was either Tails or Demiurge's find originally. Which means between the three of us, we have one artifact weapon x.x
Also, I want to add that this conversation is great, and I'll be back to look through the ideas to see if I can help once I get a handle on..uh.. life.