Author Topic: 1.69 Things to Fix - For Tsu! <3  (Read 21314 times)

Tails1879_

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1.69 Things to Fix - For Tsu! <3
« Reply #45 on: August 03, 2008, 03:15:37 PM »
I didn't think it was a bug, or at least it hasn't been. It's one of the risks of boosting your health, or polymorphing.

If you unshift, shift into something with less health (Not in the case of NWN!), or lose health/constitution in general, you could die simply by 'System shock', where health hits 0 or below. I've had enough characters over the years die due to unshifting with little to no health, haven't heard someone manage it with spells though.

If anything, the only 'fix' would probably make it give only temporary HP instead of Constitution.
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Gossamer Faith

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« Reply #46 on: August 03, 2008, 03:34:33 PM »
It makes sense.  After all, if you've got 3 hp left and endurance running, you're living on borrowed time.  You SHOULD die, when the spell runs out. =D

jcly kite

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« Reply #47 on: August 03, 2008, 03:53:06 PM »
When you gain CON, you gain HP. When you lose CON, you lose HP. If this loss in HP would cause you to die, then you die.

Valraenar

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« Reply #48 on: August 03, 2008, 04:24:20 PM »
Yes, you can literally wake up dead - or is it just a bad dream?




(Since rest is a good way to lose that extra Con)
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tsunami282

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« Reply #49 on: August 03, 2008, 08:47:19 PM »
I thought Zodiac and OCC knew all about this. Zodiac didn't specify, I got the idea that there was some new bug.

So I'm gonna assume it's working like it always has and as designed, unless I get specific information otherwise.
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Zodiac

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« Reply #50 on: August 04, 2008, 01:06:10 AM »
It's the endurance spell. When you rest it could essentially kill you because you'll have more HP than normal, thus causing system shock.

Example:

Player has 132 hp standard without endurance

Endurance casted gives player 150 hp

Player rests and loses the extra hp

system shock occurs and player ends up dead.

The game automatically takes all the extra hp away when the person rests and they end up at death's door.

that is the best way I can explain this.

Gossamer Faith

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« Reply #51 on: August 04, 2008, 01:10:22 AM »
That only happens if you go from 132 hp, to 150; and at the moment when you rest, you're at 18 hp or less.  It's supposed to work like that.  The extra HP awarded by the endurance spell are the last to go, when you take damage.  Meaning, you're living on borrowed time; when the spell effect dies out, if you've only got those borrowed hp, you die.

jcly kite

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« Reply #52 on: August 04, 2008, 02:28:00 AM »
I don't really see any contradictions here. It's been described exactly how it's supposed to work. When you gain CON, you gain both maximum and current hit points. When you lose CON, you lose both maximum and current hit points. If losing those hit points would reduce you to a fatal hit point total, then you're dead.

It's most common when people rest with Endurance (since it's not unfrequent that you rest at low hp and have endurance on), but it can happen in any instance where your CON score is reduced. I've died in a similar fashion two other different ways. Once I de-equipped a con staff when I was at 1 hp (NOTE: THAT WAS A STUPID THING TO DO), the other time I got poisoned to like 4 con.

As an interesting side note, if you remove a con item and it kills you, the combat log says that the item killed you (eg Resilient Quarterstaff), not "Someone" or yourself.

machmoth

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« Reply #53 on: August 04, 2008, 06:41:30 PM »
It would happen more often, if Endurance had a normal spell duration.  But, it never got the duration tweak when the days got slowed, and so it lasts for a sickly long time.  Otherwise, people would be dropping dead at seemingly random intervals much more often.

Maybe we should fix it, huh.   :twisted:

jcly kite

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« Reply #54 on: August 04, 2008, 06:51:18 PM »
Quote from: "machmoth"
It would happen more often, if Endurance had a normal spell duration.  But, it never got the duration tweak when the days got slowed, and so it lasts for a sickly long time.  Otherwise, people would be dropping dead at seemingly random intervals much more often.

Maybe we should fix it, huh.   :twisted:


Naaaaaaaah............

Zodiac

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« Reply #55 on: August 14, 2008, 01:02:49 PM »
Tailoring models don't allow for metal on helmets to change. Some don't allow shield changes.

wynter_feline

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« Reply #56 on: August 14, 2008, 07:34:20 PM »
I was noticing the same thing as well, both shields and weapons.  Not all but some.  I noticed it happens if either weapon or sheild had an enchantment or bonus on it.
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