Author Topic: NWN2- Discipline skill is gone...  (Read 9417 times)

Drewskie

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NWN2- Discipline skill is gone...
« on: August 21, 2006, 12:20:44 AM »
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=492316&forum=95&sp=105

Yet another piece of good news as the game will more resemble the pnp version.  Knockdown will still be there, but will function basically like trip.

Tails1879_

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NWN2- Discipline skill is gone...
« Reply #1 on: August 21, 2006, 12:45:48 AM »
Can someone explain how it works, then?

I've never grown up around people who ever played PnP DnD, so I've no clue as how it works.
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Aliss

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NWN2- Discipline skill is gone...
« Reply #2 on: August 21, 2006, 01:47:29 AM »
Quote from: "3.5 Rules"
IMPROVED TRIP [GENERAL]

Prerequisites: Int 13, Combat Expertise.
Benefit: You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.
Normal: Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
Special: At 6th level, a monk may select Improved Trip as a bonus feat, even if she does not have the prerequisites.
A fighter may select Improved Trip as one of his fighter bonus feats..
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LastWordz

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NWN2- Discipline skill is gone...
« Reply #3 on: August 21, 2006, 02:02:46 AM »
Wierd - just last week they were talking about Discipline, Parry and Knockdown still being in.  Anything that gets the game closer to PnP rules is ok in my book. *another thumbs up*
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Tails1879_

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NWN2- Discipline skill is gone...
« Reply #4 on: August 21, 2006, 02:03:17 AM »
Still don't get it. What do you roll, and the modifiers?
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Drewskie

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NWN2- Discipline skill is gone...
« Reply #5 on: August 21, 2006, 02:04:55 AM »
It's basically an unarmed touch attack followed by an opposed strength check to see if you trip your opponent.

Shade6.7

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NWN2- Discipline skill is gone...
« Reply #6 on: August 21, 2006, 04:03:44 AM »
Oh, yus!

oh yeah...

TRIP

You can try to trip an opponent as an unarmed melee attack. You can only trip an opponent who is one size category larger than you, the same size, or smaller.

Making a Trip Attack: Make an unarmed melee touch attack against your target. This provokes an attack of opportunity from your target as normal for unarmed attacks.

If your attack succeeds, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a –4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you trip the defender. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you.

Avoiding Attacks of Opportunity: If you have the Improved Trip feat, or if you are tripping with a weapon (see below), you don’t provoke an attack of opportunity for making a trip attack.

Being Tripped (Prone): A tripped character is prone. Standing up is a move action.

Tripping a Mounted Opponent: You may make a trip attack against a mounted opponent. The defender may make a Ride check in place of his Dexterity or Strength check. If you succeed, you pull the rider from his mount.

Tripping with a Weapon: Some weapons can be used to make trip attacks. In this case, you make a melee touch attack with the weapon instead of an unarmed melee touch attack, and you don’t provoke an attack of opportunity. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.


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ObViews

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NWN2- Discipline skill is gone...
« Reply #7 on: August 23, 2006, 12:44:30 AM »
Quote from: "Andy Woo (Programmer)"
Any special attack that uses Discipline as an opposed check is out. There were only two that were not cut: Disarm and Knockdown. There used to be Sap and Called Shot but those are not in the game.

Knockdown and Disarm do not do damage anymore.

Knockdown is an opposed roll of attacker's STR plus (attacker's size - defender's size) * 4 against the the defender's STR or DEX, whichever is higher. +4 stability for dwarves/4-legged animals, is NOT in. Knockdown does not draw AoOs, nor do you need to do a touch attack to initiate it. There is no counter-trip. Improved Knockdown makes the attacker seem one size larger. You can only knockdown a creature one size larger than you or smaller. It uses up one of your attacks in a round.

Disarm draws attacks of opportunity and does no damage. It uses up one of your attacks in the round. The attacker makes an opposed attack roll against the defender modified by (attacker's size - defender's size) * 4, and the relative weapon size * 4. The defender opposes with an attack roll against the attacker modified by his relative weapon size * 4. NWN2 uses a hybrid 3.5/3.0 weapon size system that I'm not going into right now. If the attacker wins, the on-hand item, if any, is dropped on the ground. Improved Disarm does not draw AoOs and puts the on-hand item in the attacker's inventory.

This is as close as it's going to get, folks.


From here

Torin

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NWN2- Discipline skill is gone...
« Reply #8 on: August 23, 2006, 11:37:25 PM »
Quote from: "ObViews"
Quote from: "Andy Woo (Programmer)"
Knockdown and Disarm do not do damage anymore.


Goodbye spammage. :wink:

Shade6.7

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NWN2- Discipline skill is gone...
« Reply #9 on: August 24, 2006, 08:23:11 AM »
Hmm, I wonder however if you will be able to follow up with an attack after triping as per improved trip in PnP...
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Tails1879_

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NWN2- Discipline skill is gone...
« Reply #10 on: August 24, 2006, 08:28:58 AM »
Quote from: "Shade6.7"
Hmm, I wonder however if you will be able to follow up with an attack after triping as per improved trip in PnP...


Quote
Improved Knockdown makes the attacker seem one size larger. You can only knockdown a creature one size larger than you or smaller. It uses up one of your attacks in a round.

This is as close as it's going to get, folks.


If you mean an extra attack added... I doubt it.

If you mean by other attacks in the round, most likely.
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AngryKidJoe

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NWN2- Discipline skill is gone...
« Reply #11 on: August 25, 2006, 07:22:43 PM »
Good. No more knockdown with true strike.

ObViews

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NWN2- Discipline skill is gone...
« Reply #12 on: August 25, 2006, 09:36:48 PM »
Actually yes, because I think you have to HIT the opponent to attempt a KD on them.

AngryKidJoe

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NWN2- Discipline skill is gone...
« Reply #13 on: August 25, 2006, 09:50:58 PM »
Yes, but now there won't be a +20 bonus to the knockdown DC while doing so.

ObViews

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NWN2- Discipline skill is gone...
« Reply #14 on: August 25, 2006, 10:37:11 PM »
So it uses To Hit to calculate the DC... and here I was thinking it used damage. Wow this explains a lot... and that KD is even more broken than I first thought.

 

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