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Messages - fealhach2008

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16
Events / Re: Siege of Neverwinter
« on: August 06, 2015, 11:44:09 PM »
Aye. Hopefully a time everyone is able to function at.

17
Events / Re: Siege of Neverwinter
« on: August 06, 2015, 08:28:30 PM »
Hmm.

I'm only free (my) Wednesday and Thursday next week if one of those days are better.

18
Events / Siege of Neverwinter
« on: August 05, 2015, 02:35:48 PM »
Thanks to work once again changing my rota and me only finding out the day before by accident, the final encounter will have to be put back to Friday.

Sorry about this, everyone.

:(

19
Information / Re: Custom Portraits
« on: April 26, 2015, 06:04:56 AM »
Alia's (future) portrait file.

https://www.mediafire.com/#20n527cdf3n56

20
Player Requests / Re: Relevel Requests
« on: April 23, 2015, 12:25:26 PM »
Player: fealhach2008

Character: Alia Tane

Change: Alignment from LE to LN and replacement of levels from Rog13/Rgr5/Blk7 to Rog13/Ftr4/CoT8

Reason: Alia's redemption story is so old! She's my oldest character but has barely managed to have her alignment shifted. Replacing Blackguard with CoT is Kelemvor's patronage to a devout follower, punishing evil using methods sometimes less suited for the good-aligned deities. Swapping Ranger for Fighter is her journey from a rural militia fighter to a seasoned warrior.

Alia's one of my favourites (based on Sorsha from Willow) but  I just don't like good-aligned parties running around with a blackguard in...

Thanks!

21
Player's Corner / Re: Esther's Emporium!
« on: February 08, 2015, 04:20:41 AM »
If I can catch Esther on the server a few of my characters have got some items they'd like to buy.  :)

22
Player's Corner / Re: Server Status & Module Updates
« on: December 23, 2014, 04:35:07 PM »
Has Legacy disappeared again or is it me? I noticed it gone the other day and it's still not back on my history list.

23
Information / Re: Custom Portraits
« on: November 12, 2014, 04:52:21 AM »
That would be good - half my characters look like lepers with the default portraits.

24
Information / Re: Custom Portraits
« on: November 11, 2014, 08:59:07 PM »
Do we still have a functioning portrait pack?

I've noticed a lot of my characters' portraits are the the default ones and I was hoping to update them.

25
Player's Corner / Re: Ideas for Renovation - Input Needed
« on: September 05, 2014, 05:25:36 PM »
I was passing by the Prancing Badger Inn the other day, and this is another area that never gets used. We have a tavern where potential patrons run the risk of receiving Crippling Strikes from the bandits that wait outside!

The Inn is out of the way enough for no-one to bother going out there. Dealing with Greenfields' ne'er-do-wells bushwhacking travellers is not what you're in the mood for when you're looking forward to a relaxing pint with friends.

Could it be possible to move the bandits past the inn, placing their spawn point further north if not removing it completely? Also, making the Prancing Badger one of Niccolo's visiting sites could entice some custom to the area. It makes sense since it's close to his home (and Greenfields where he's bound to be having liaisons with some strumpet his poor wife is ignorant of!)  ::)

26
Gather the knights and retake The Keep!  8)

27
Player's Corner / Re: Ideas for Renovation - Input Needed
« on: August 20, 2014, 07:20:28 AM »
I've actually already got a mostly-made spawn system that I can insert into the module. It is a big project, though, and I'll have to redraw all the triggers and stuff, so it'll be something I experiment with over time and implement bit by bit - you'll probably see this affecting the Wyverns and Bounties the most.

There're areas that are pretty much dead (or nearly dead) where all kinds of random spawn fun could happen - Southern Ruins, the Mere, Stillness Swamp, the Crags (now the Luskan sea route is open.)

Possibly even a second bounty board that involves monster-slaying? Something like a mini boss fight that's a lot more challenging than the 'single combat' feel I get from Luskan bounties.

28
Player's Corner / Re: Ideas for Renovation - Input Needed
« on: August 19, 2014, 07:19:25 PM »
Any chance we could make the spawn points more random? Either their locations or, even better, what is spawned there.

Almost everyone who plays on the server can tell you where the spawns and their triggers are, and what they'll face.

Some of the wilder places could even produce encounters with more unusual beasties than the usual ogres or orcs.

Variety is the spice of life!

29
Events / Re: The Collector
« on: August 12, 2014, 07:59:26 PM »
I haven't even looked at the other two images, but the only possible pattern I've seen in the first image is that the coordinates of the three unique letters in the lower left quarter add up to the coordinates of the only unique letter in the upper right quarter. I've no idea how the fifth unique letter in the centre relates to this.

This could be me peeing into wind...

30
Events / Re: The Collector
« on: August 12, 2014, 09:53:09 AM »
Now the pattern's a lot easier, this should be straightforward!

Just have to wait 'til I can get to a pen and paper...

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