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Messages - Sakes

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16
Bug Reports / Re: Mute Criminals
« on: July 30, 2013, 08:20:43 AM »
Another little known fact: 25% of criminals are nudists.

Just be lucky they weren't left on the default Aasimar voiceset.

YOUR TAINT SHALL BE CLEANSED!

17
Player's Corner / Re: LotN, Joinable Factions and Temple Ideas
« on: July 17, 2013, 03:01:56 AM »
You can send it to mzakas0@hotmail.com

Now, I don't want to make any promises. I'm working 10-12 hours shifts all week this week, I won't be able to touch it until at least this weekend and I'm going to be completely drained by then, but I'll try to see what I can do.

18
Player's Corner / Re: LotN, Joinable Factions and Temple Ideas
« on: July 15, 2013, 02:16:34 PM »
Sorry to hear that, sounds like we dropped the ball on that one.

I would say in general though that 'no response' usually either means no one is active enough to do the work or we forgot, rather than a refusal.  When the module size gets as big as it is even simple additions tend to be problematic and our DMs aren't always around.


19
Player's Corner / Re: LotN, Joinable Factions and Temple Ideas
« on: July 14, 2013, 06:20:03 PM »
Yea, the lack of a temple in Llast has stuck out for awhile.

Did your character ever get the funds together, though?  I would have allowed you to build the temple if she had but I don't know who was on staff and active at the time.

20
Information / Re: The Forgotten Realms Calendar and Holidays
« on: July 13, 2013, 10:42:06 PM »
Hmm.  It's a good question.

The time of troubles definitely happened, but the time split would have been shortly after that.  If I recall she was killed shortly after the time of troubles, right?

It might have come up or not come up, but some people believe Leira survived anyway so it's a convenient excuse to dodge the question.

If it ever became important the DMs would likely make a ruling on it but it hasn't come up thus far.

21
Player's Corner / Re: LotN, Joinable Factions and Temple Ideas
« on: July 13, 2013, 01:17:45 PM »
I don't really want to discourage you, so I'll lead off with this: LOTN is a fairly dynamic world and thus if your character is a member of a certain church that does not have representation in the module, it's entirely possible your character could acquire enough wealth to build one.  It's something that has happened before in the past.  Most notably, Port Llast is lacking a temple, something that has been noticed by more than a few characters.

That said, it's a situation where ideas are a dime a dozen, but implementing ideas are what is valuable.  The reason we don't have temples to every God and serveral joinable factions is not that no one ever considered the idea.  The reason we don't is the practical limitations of the module and our resources.  We have joinable guilds for most professions because those have an impact on gameplay since they provide class appropriate equipment.  It's a bit more to justify what amounts to a room some players may or may not RP in.

The unfinished Bard hall you mentioned is a good example of this.  It's not that we never considered the idea of giving Bards a guild.  It's that no one has finished the work and thought up a store full of cool things for bards that won't immediately be used to break rogues.  (I swear, trying to design items around UMD makes you pull your hair out)

FR has a lot of dieties, it's highly unusual to have every single diety have a house of worship in the same town.  Having to travel far afield away from your home church is part of what some clerics do in order to expand the influence of their diety.  Afterall, you don't adventure in your backyard.

In my opinion not having a home temple nearby provides as much opportunity for roleplay, if not more, than having a home temple. If you want a temple of your God in the area then build one.  You'll have to attract a following and acquire land and permission from the local government as well as lots of gold... and many the church of that deity that really hates yours catches wind of it and tries to disrupt your plans, but hey, no one said it would be easy.

22
Information / Re: The Forgotten Realms Calendar and Holidays
« on: July 08, 2013, 04:40:51 PM »
And just as an aside, LOTN is an alternate timeline, so major events in the DnD world did not happen. So for example, half of the Gods were not wiped out by horrible writing and the Spellplague never happened.  We want major events to be the result of players rather than the official novels.

23
Player's Corner / Re: Server Status?
« on: May 22, 2013, 01:55:56 AM »
Alright, I'm sure he'll get it back up asap.

24
Player's Corner / Server Status?
« on: May 22, 2013, 01:50:40 AM »
Server isn't showing up on my history list, and I can't seem to direct connect.

Can someone confirm the IP? Did it change?  Can't find it listed anywhere on the forums...

25
General Discussion / Re: Neverwinter: Cryptic's MMO
« on: May 08, 2013, 02:34:25 PM »
It's a fun game and the action elements make it more fun than most MMOs... the problem is they really went overboard with the Pay 2 Win model, from what I understand it's nearly impossible to play functionally without forking over cash for things.  Technically you can earn everything in game but it's so expensive and needed for so many things it's effectively impossible.

Still, it's a fun game and worth playing at least a little bit but I don't think I'd personally invest a whole lot of time into it.

26
Events / Re: Let's get together - LotN "log in" time schedule!
« on: April 11, 2013, 12:43:14 AM »
I like the idea but time skips are difficult to work out because you basically need everyone to 'agree' to them and not everyone gets the memo and then the timeline gets all confused.  It's typically easier just to do without them unless it involves a wipe and relaunch.

Otherwise, peachy.  If I'm available I'll be there.

27
General Discussion / Re: You're STILL here!?
« on: March 22, 2013, 01:00:49 AM »
Just like cockroaches!

28
General Discussion / Re: The "Legacy" of the North
« on: February 02, 2013, 09:47:46 PM »
I've been giving the same ideas a lot of thought, and this is something I'd support, although I don't know how much common interest we all have in any upcoming game.  We'd need a game we are all willing to play, and then of course is the sticky questions of organization, leadership, and recruiting. 

Another idea I had for more NWN focus was to arrange times for everyone to log in and play, not necessarily even events.  I know a lot of us check the server, see it's empty, then go do something else.  If we have 3 or 4 people doing that we could all play if we communicated but no one wants to hang around a dead server.   If we could say something like "Friday night 8 to 10 EST on this day, then Saturday afternoon another day, etc..." as the "log on time" we might see some more action.


29
General Discussion / Wait... who told them?
« on: January 30, 2013, 04:57:05 AM »
In retrospect, letting me play a game where you are the DM and you are supposed to kill the players was probably a bad idea.



(Game is Dungeonland, btw, available on Steam)

30
I noticed I wasn't able to get a list of the servers....

Well, this is pretty bad.

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