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Messages - tsunami282

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General Discussion / Re: Last Post Contest
« on: February 25, 2015, 08:55:40 PM »
Shouldn't you people be off storming the castle, or something?

Bug Reports / Re: Crash on DM log in
« on: February 25, 2015, 08:51:26 PM »
Plan for the future - go look at this

Bug Reports / Neverwinter Excavation caster
« on: May 19, 2013, 10:47:42 PM »
According to Tails, the archaeologist in the Neverwinter Excavation start area casts Evard's when attacked by bats. This spell is damaging to players. Any player familiars/summons will then attack the archaeologist, who can't be killed, and so life becomes complicated for everyone. Might need to rethink her powers and hostility settings.

Player's Corner / Re: Boot on Module Load
« on: February 07, 2013, 04:26:47 AM »
Your account lock has been reset. Let us know if you still have trouble.

Player's Corner / Re: Boot on Module Load
« on: February 04, 2013, 05:11:02 AM »
When this happens, it usually means your NWN CD keys have changed. Are you trying to play from someone else's installation?

We had to implement this sort of security to compensate for the NWN Master Login Server being taken offline several months ago. Without this protection, then anyone who knew your username could login to your account, as passwords ceased to be checked when the login server went offline.

If you can switch back to your original CD keys, you should once again be able to play. If you can't switch back, then you will need a DM to clear your account lock. Once cleared, your account will be locked to the CD keys next used to login with your username.

General Discussion / Re: What do you look like!
« on: October 07, 2012, 04:53:36 PM »

Me (in the black "Kirby Hand" t-shirt), at a roleplaying game event yesterday. At the moment of this shot, I think the platform the Senator was standing on had just been blown up by the Buggers, and Trooper Browning (me) and the rest of the Mobile Infantry were looking at all the civilians running around panicking and saying "FFFFUUUU..."

General Discussion / Re: Birthdays .... Hippo Birdee Two Ewes Awl
« on: August 30, 2012, 02:04:54 PM »
Damn, I didn't think of the age bit.

Probably best. When does an NWScript int overflow, anyway?

Thanks for the thoughts, guys!

Information / Re: Werewolves and silver
« on: July 30, 2012, 02:52:20 AM »
I've always figured that silver reacts with the lycanthropy virus to kill it. And of course silver has long been known to disrupt magical energy. Some combination of the two would explain why it works so well against werewolves.

Also, silver reacts with components in the sweat of a werewolf to form an acid, which is why werewolves are burned by the touch of silver.

General Discussion / Re: Last Post Contest
« on: July 28, 2012, 09:09:55 PM »


Player's Corner / Re: Making solo adventures an option
« on: July 23, 2012, 03:33:41 AM »
The Great Yeti has been on extended vacation, visiting his cousin the Great American Skunkape. I've heard from him recently and he wants to assure all his fans that he'll be back very soon, don't you worry!

Story Board / Re: Battle at Granite's Reach
« on: July 07, 2012, 01:51:35 AM »
I feel kinda icky now, Moth. Good story!

Story Board / Re: Old Habits Die Hard
« on: July 07, 2012, 01:42:59 AM »
Thoroughly entertaining!

-1 for too many commas.
+20 for proper use of discrete in a sentence.

Bug Reports / Re: Player Info and Action Item / Barkskin?
« on: July 02, 2012, 02:20:41 AM »
Yes, PC Properties is a skin for dealing with the horse system. You should always have it, so logon makes sure that you do.

The Player Info and Action Item was part of another subsystem we started using at one point, though I think it wound up replicating the work of our existing Persistent Storage Module (the snowglobe). As such, the Player Info and Action Item is redundant. I thought we had removed it from the auto-add sequence at login. I'm not aware of any reason why a PC would need it on LotN. I recommend ignoring it.

Bug Reports / Re: Character Creation
« on: July 02, 2012, 02:14:43 AM »
At one point, the DM's agreed that Thieves' Cant would not necessarily be known by rogues in our environment, as we viewed it as something only an actual thief in one of the cities would have picked up. Call it a house rule, if you will. We simply wanted the player to have a logical explanation why the PC would know this language.

First event was a blast, Sakes! Evan hasn't been out for a good dungeon crawl in too too long. Thanks for the fun!

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