Legacy of the North
Game Related => Player's Corner => Topic started by: ObViews on February 19, 2006, 11:20:00 PM
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Here are some overrides for those interested in enhancing the looks of the game. Please add links and descriptions of overrides here, it's easier to navigate when in a single thread ;)
The format is the following
- FILE LINK: Description (Screenshot/Picture, when available)
So here goes..
-- Tilesets --
- Bioware Rural Trees Override (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7802) Makes default tilesets much more lively with TNO trees. (Rural Summer (http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/7802/1248014832_fullres.jpg)) (City (http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/7802/1280164960_fullres.jpg)) (Rural Winter (http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/7956/1279807249_fullres.jpg))
- Bioware Forest Tileset Override (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7919) Revamps the Forest tileset with textures and model fixes (Picture (http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/7919/1270480594_fullres.jpg))
- Mine/Cave ceilings (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2238) Adds ceilings to the Caves tileset. (screenshot (http://nwvault.ign.com/fms/Image.php?id=10488))
- Natural colors for caves (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6604): It's both a hak and an override(different textures for the cave/mine tileset)(screenshot (http://nwvault.ign.com/fms/Image.php?id=65657))
-- Characters & Effects --
- Classic Elementals (http://nwvault.ign.com/View.php?view=Creatures.Detail&id=46783&id=662) Replaces elementals with classic D&D ones (Picture (http://vnmedia.ign.com/nwvault.ign.com/fms/images/creatures/662/1277570008_fullres.jpg))
- Creature Override (http://nwvault.ign.com/View.php?view=Creatures.Detail&id=630): This replaces default undead, orcs and goblins with much better-looking ones *UPDATE* Also replaces ogres and ettins.(Picture (http://vnmedia.ign.com/nwvault.ign.com/fms/images/creatures/630/1225679086_fullres.jpg))
- Hands with fingers (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6157): This one works but needs you to place the files inside the CEP hak, instructions in the readme.
- Reworked HotU elven heads (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2180): HOTU elves given better looks, and fixed the too shiny hair. (screenshot (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2180))
- Reskin of default NWN elven male heads (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=413): Male elves redone to look a bit less like wierdos. (screenshot (http://nwvault.ign.com/fms/Image.php?id=7449))
- CEP 2 Override Heads (http://nwvault.ign.com/View.php?view=models.Detail&id=404): Those allow you to select CEP 2 heads when creating a character.
- Visual Effects Removal (http://nwvault.ign.com/View.php?view=Other.Detail&id=1023): Apparently removes most buff visuals, hopefully making people look less like christmas trees.
- Monk glowy eye removal (http://nwvault.ign.com/View.php?view=Other.Detail&id=1046): Removes those damned monk eyes! (screenshot (http://nwvault.ign.com/fms/Image.php?id=62302))
-- Colored Icons --
- Colored Spell Icons (http://nwvault.ign.com/View.php?view=Other.Detail&id=1020): Color-coded spell icons, for those who prefer that. (screenshot (http://nwvault.ign.com/fms/Image.php?id=59012))
- Class Icons (http://nwvault.ign.com/View.php?view=Other.Detail&id=1078): Same as above, but for classes (screenshot (http://nwvault.ign.com/fms/Image.php?id=67748))
- Feat/Ability icons (http://nwvault.ign.com/View.php?view=Other.Detail&id=1083): Same as above, but for feats and abilities (screenshot (http://nwvault.ign.com/fms/Image.php?id=67901))
-- Animations --
- Animation fix for HotU (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=251): Fixes the awkward arm poses when holding weapons. (screenshot (http://nwvault.ign.com/fms/Image.php?id=7184))
- Alternate Combat Animations 3.0 (http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=5895)
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I wouldnt use the ceilings if your planning on going to the werewolves...it will crash you every time and its a pain finding the ceiling files and delete them one by one...
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any chance you've got a screeny obviews (of the ceilings override/hak) ? I don't want to install it due to the crashness of it, but would like to see the difference.
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I found out today it crash you in even more places....
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Screens located here:
http://nwvault.ign.com/fms/Image.php?id=10488
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There's already a link to the screen of the ceiling override (which NEVER crashed me btw) in the first post
(this is a must, believe me, or take a look for yourself (http://nwvault.ign.com/fms/Image.php?id=10488))
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I don't think we'll sticky or announce this thread as these are not esential files, and as far as we know no member of the staff has tested them yet. They are more cosmetic. But thanks for the heads up! Some of those images are really amazing. Eye candy is good. :D
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Had the hands one for some time, its a good'n. Though, it dosnt work with CEP hands, so you'll find your self avoiding them. Heh
Though, does the alternate moving one make it so they run with the blade in hand as if nothing was there? (like jogging, pumping their arms) as they did -before- HotU? Or is it just a laxed posistioning?
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I think it's the pre-hotu "I've got no giant blades in my hands" running.
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I think it's the pre-hotu "I've got no giant blades in my hands" running.
That's the one. And btw, if anyone else has links to interesting override stuff, do post it here! :)
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More stuff added to the list.
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Can this at least get moved to the information thread so it doesn't get lost?
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I don't think we'll sticky or announce this thread as these are not esential files, and as far as we know no member of the staff has tested them yet. They are more cosmetic. But thanks for the heads up! Some of those images are really amazing. Eye candy is good. :D
Guess not... :(
And yes I should have started the thread in the Information section. I had no idea where to put it at first, however.
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Does anyone have a link for that colour override that makes the NWN colour palette less butt fugly?
I lost my override folder when my hard drive died. <.< >.>
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That's one thing I can't seem to find anymore. I think Lishi has it, if the website of her old server is still up.
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I just downloaded the voicesets, where do they go again? Its been a while....
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Should be in the override folder.
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Voicesets...?
Link? I want more voicesets!
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http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=135
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Oh, I thought you meant new voices/sound files :(
And this thing seems to be old... 2002... NWN v 1.29... There are newer voiceset.2da remakes than that with all the NPCs from the expansions, or does that one has them too?
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No idea really, I only want one or two extra voices really, and I'm sure theyre in that one, although if you find a better one...
GIVE
IT
TO
ME
:wink:
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http://nwvault.ign.com/View.php?view=other.Detail&id=24
Try that one maybe?
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Natural colors for caves (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6604): It's both a hak and an override(different textures for the cave/mine tileset)(screenshot (http://nwvault.ign.com/fms/Image.php?id=65657))
Thanks a lot!
It's always a pleasure to come to a new place and see that your work is already recommended for use there.
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I've had these overrides in for a couple years, so I'm a bit sketchy on the details. But anyway here are a few more for the list:
Dress override, gets rid of hump back I think, but it may also be the cause of the robes floating up while crafting. Only happens with crafting though, after that things look fine:
http://nwvault.ign.com/View.php?view=Models.Detail&id=206
Alternate colors override. Makes the colors look nicer and adds texture to the flat black (or atleast something in my override folder does :)):
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=2179
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From what I've read, having the color override after NWN patch 1.67 is a really bad idea. It should probably be removed, as some of those fixes were incorporated into the patch anyways.
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Okay... It seems the hand override, all the files, are corrupted, no matter how many times I download it.
So, anyone know what utility to use to open a .hak file, since these can't be put straight into the override folder?
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[Your Neverwinter Nights folder] \ utils \ nwhak.exe
Use at your own risk.
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From what I've read, having the color override after NWN patch 1.67 is a really bad idea. It should probably be removed, as some of those fixes were incorporated into the patch anyways.
Server needs to be updated first.
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Yes it does need to be upgraded.
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CEP 2. *nod*
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I stumbled into these while browsing the vault.
Here's the link to the city override I'm using, I'm liking it so far.
http://nwvault.ign.com/View.php?view=models.Detail&id=319
This one is a forest floor override I found too, looks interesting, different at least.. more like a forest and not a mattress of dried leaves.
http://nwvault.ign.com/View.php?view=Textures.Detail&id=53
Make sure to download the TGA version of that one.. all you have to do is extract them to the override folder and you're done.
As for the hands override, I'm using this without any problems at all:
http://nwvault.ign.com/View.php?view=Models.Detail&id=311
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Wow there's another one for forest floors that looks rather nice
http://nwvault.ign.com/View.php?view=textures.Detail&id=64
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So I downloaded the "Jyro" pack with all voicesets for male and female...
It works fine in character creation but as soon as I was IG she was like...a mute. No voice at all. :shock:
...Help?
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Updated link to CEP2 head override.
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Updated link to CEP2 head override.
Don't think it works, unless there are no new human/elf heads. Or I did something wrong. *Shrug.*
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Found these today. No more boring nwn skies
Download (http://nwvault.ign.com/View.php?view=Textures.Detail&id=62)
Night time Sky screenie (http://nwvault.ign.com/fms/Image.php?id=64762)
Day time Sky screenie (http://nwvault.ign.com/fms/Image.php?id=64764)
Stormy Sky screenie (http://nwvault.ign.com/fms/Image.php?id=70683)
Here are two Night time skies that I took. One is from Lipalli Island the other is in my own mod.
(http://img.photobucket.com/albums/v488/satinfalcon/Nightsky.jpg)
(http://img.photobucket.com/albums/v488/satinfalcon/Ethereal.jpg)
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Override for new undead/orcs/goblins
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=630
Pic: http://vnmedia.ign.com/nwvault.ign.com/fms/images/creatures/630/1225679086_fullres.jpg
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I wouldnt use the ceilings if your planning on going to the werewolves...it will crash you every time and its a pain finding the ceiling files and delete them one by one...
Yes I can confirm this hak has probably quite a high potential to crash a module. It happens when you enter any caves area with a doorway or a door transition placed in any four corners of the tileset (or so I have heard this is the cause)
While I dont know this is true, I do know it crashes you, ive experianced it first hand. You may find entire areas of the module are no go areas. Ive stopped using this alltogether since.
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Nudging beacause it's worth it.
Lord of Worms' Creature Override now enhances ogres, ettins and earth elementals (on top of the basic orcs, goblins and undead).
Download link in first post.
(http://vnmedia.ign.com/nwvault.ign.com/fms/images/creatures/630/1229395151_fullres.jpg)
(http://vnmedia.ign.com/nwvault.ign.com/fms/images/creatures/630/1230244333_fullres.jpg)