Author Topic: Deities of the Forgotten Realms  (Read 7852 times)

ZippyConspiracy

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Deities of the Forgotten Realms
« on: December 01, 2008, 05:30:02 AM »
This is for those who do not have access to the Faiths and Pantheons book for Forgotten Realms. More will be added, but as of now I've listed the Major Deities of Faerun with the following information:
Name
Symbol
Home Plane
Alignment
Portfolio
Worshippers
Cleric Alignments
Domains
Favored Weapon
Dogma

To make it easier for those who wish to search for gods according to alignment, I split them up into different sections and even color coded them: Good, Neutral, Evil

Chauntea[/u][/size]
The Great Mother, the Grain Goddess, Earthmother
Greater Deity

Symbol: Blooming rose on a sunburst wreath of golden grain
Home Plane: House of Nature
Alignment: Neutral Good
Portfolio: Agriculture, plants cultivated by humans, farmers, gardeners, summer
Worshipers: Peasants and indentured servants, druids, farmers, gardeners
Cleric Alignments: CG, LG, N, NG
Domains: Animal, Earth, Good, Plant, Protection, Renewal
Favored Weapon: A shock of grain (scythe)

Dogma: Growing and reaping are part of the eternal cycle and the most natural part of life. Destruction for its own sake and leveling without rebuilding are anathema. Let no day pass in which you have not helped a living thing flourish. Nurture, tend, and plant wherever possible. Protect trees and plants, and save their seeds so that what is destroyed can be replaced. See to the fertility of the earth but let the human womb see to its own. Eschew fire. Plant a seed or small plant at least once a tenday.



Eilistraee[/u][/size]
The Dark Maiden, Lady of the Dance
Lesser Deity

Symbol: Nude long-haired female drow dancing with a silver bastard sword in front of a full moon
Home Plane: Arvandor (also the Demonweb Pits)
Alignment: Chaotic Good
Portfolio: Song, beauty, dance, sword work, hunting, moonlight
Worshipers: Good-aligned drow, hunters, surface-dwelling elves
Cleric Alignments: CG, CN, NG
Domains:  Chaos, Charm, Drow, Elf, Good, Moon, Portal
Favored Weapon: “The Moonsword” (bastard sword)

Dogma: Be always kind, except in battle with evil. Encourage happiness everywhere. Learn and tech new songs, dances, and the flowing dance of skilled sword work. Promote harmony between the races. Befriend strangers, shelter those without homes, and feed the hungry. Repay rudeness with kindness. Repay violence with swift violence so that those who cause it are quickly dealt with. Aid drow in distress and give them the Lady’s message: “A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace and live beneath the sun again where trees and flowers grow.”




Helm[/u][/size]
The Watcher, the Vigilant One
Intermediate Deity

Symbol: Staring eye with blue pupil on an upright war gauntlet
Home Plane: House of the Triad
Alignment: Lawful Neutral
Portfolio: Guardians, protectors, protection
Worshipers: Explorers, fighters, guards, mercenaries, paladins
Cleric Alignments: LE, LG, LN
Domains: Law, Planning, Protection, Strength
Favored Weapon: “Ever Watchful” (bastard sword)

Dogma: Never betray your trust. Be vigilant. Stand, wait, and watch carefully. Be fair and diligent in the conduct of your orders. Protect the weak, poor, injured, and young, and do not sacrifice them for others or yourself. Anticipate attacks and be ready. Know your foes. Care for you weapons so they may perform their duties when called upon. Careful planning always defeats rushed actions in the end. Always obey orders, providing those orders follow the dictates of Helm. Demonstrate excellence and purity of loyalty in your role as a guardian and protector.



Ilmater[/u][/color]
The Crying God, the Broken God
Intermediate Deity

Symbol: Pair of white hands bound at the wrist with red cord.
Home Plane: House of the Triad
Alignment: Lawful Good
Portfolio: Endurance, Suffering, martyrdom, perseverance
Worshipers: The lame, the oppressed, the poor, monks, paladins, serfs, slaves
Cleric Alignments: LG, LN, NG
Domains: Good, Healing, Law, Strength, Suffering
Favored Weapon: An open hand (unarmed strike)

Dogma: Help all who hurt, no matter who they are. The truly holy take on the suffering of others. If you suffer in his name, Ilmater is there to support you. Stick to your cause if it is right, whatever the pain or peril. There is no shame in a meaningful death. Stand up to all tyrants, and allow no injustice to go unchallenged. Emphasize the spiritual nature of life over the existence of the material body.


Lathander[/u][/color]
The Morninglord
Greater Deity

Symbol: Sunrise made of rose, red, and yellow gems
Home Plane: House of Nature
Alignment: Neutral Good
Portfolio:  Atheletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth.
Worshipers:  Aristocrats, artists, athletes, merchants, monks (Sun Soul), the young
Cleric Alignments: CG, LG, NG
Domains: Good, Nobility, Protection, Renewal, Strength, Sun
Favored Weapon: “Dawnspeaker” (light or heavy mace)

Dogma:
Strive always to aid, to foster new hope, new ideas, and new prosperity ofr all humankind and its allies. It is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal. Perfect yourself and be fertile in mind and body. Wherever you go, plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. Watch each sunrise. Consider the consequences of your actions so that your least effort may bring the greatest and best reward. Avoid negativity, for from death comes life, and there is always another morning to turn and setback into a success. Place more importance in activities that help others than in strict adherence to rules, rituals, and dictates of your seniors.


Mielikki[/b][/u]
Our Lady of the Forest, the Forest Queen
Intermediate Deity

Symbol: Gold-horned, blue-eyed unicorn’s head facing left
Home Plane: House of Nature
Alignment: Neutral Good
Portfolio:  Autumn, dryads, forest creatures, forests, rangers
Worshipers: Druids, fey creatures, foresters, rangers
Cleric Alignments: CG, LG, NG
Domains: Animal, Good, Plant, Travel
Favored Weapon: “The Hornblade” (scimitar)

Dogma:
Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other. Embrace the wild and fear it not, because the wild ways are the good ways. Keep the Balance and learn the hidden ways of life, but stress the positive and outreaching nature of the wild. Do not allow trees to be needlessly felled or the forest burned. Live in the forest and be a part of the forest, but do now dwell in endless battle against the forest. Protect forest life, defend every tree, plant anew where death fells a tree, and restore the natural harmony that fire-users and woodcutters often disrupt. Live as one with the woods, teach others to do so, and punish and curtail those that hunt for sport or practice cruelties on wild creatures.


Mystra[/u][/color]
The Lady of Mysteries, the Mother of All Magic
Greater Deity

Symbol: Circle of seven blue-whites stars with red mist flowing from the center
Home Plane: Dweomerheart
Alignment: Neutral Good
Portfolio: Magic, spells, the Weave
Worshipers: Elves, half-elves, incantatrixes, mystic wanderers, sorcerers, spell dancers, spellfire channelers, wizards
Cleric Alignments: CG, LE, LG, LN, NG
Domains: Good, Illusion, Knowledge, Magic, Rune, Spell
Favored Weapon: Seven whirling stars (shuriken)

Dogma:
Love magic for itself. Do not treat it just as a weapon to reshape the world to your will. True wisdom is knowing when not to use magic. Strive to use magic less as your powers develop, for often the threat or promise of its use outstrips its actual performance. Magic is Art, the Gift of the Lady, and those who wield it are privileged in the extreme. Conduct yourself humbly, not proudly, while being mindful of this. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic.



Selune[/color]
Our Lady of Silver, the Moonmaiden
Intermediate Deity

Symbol: Pair of female eyes surrounded by seven silver stars
Home Plane: Gates of the Moon
Alignment: Chaotic Good
Portfolio: Good and neutral lycanthropes, moon, navigation, questers, stars, wanderers
Worshippers: Female spell casters, good and neutral lycanthropes, navigators, monks (Sun Soul), sailors
Cleric Alignments: CG, CN, NG
Domains: Chaos, Good, Moon, Protection, Travel
Favored Weapon: “The Rod of Four Moons” (heavy mace)

Dogma: Let all whom Selune’s light falls be welcome if they desire. As the silver moon waxes and wanes, so too does life. Trust in Selune’s radiance, and know that all love alive under her light shall know her blessing. Turn to the moon, and she will be your true guide. Promote acceptance and tolerance. See all other beings as equals. Aid fellow Selunites as if they were your dearest friends.


Sune[/u][/color]
Firehair, Lady Firehair
Greater Deity

Symbol: Face of a red-haired, ivory-skinned beautiful woman
Home Plane: Brightwater
Alignment: Chaotic Good
Portfolio: Beauty, love, passion
Worshippers: Lovers, artists, half-elves, adventurers
Cleric Alignments: CG, CN, LG (paladins only), NG
Domains: Chaos, Charm, Good, Protection
Favored Weapon: A silken sash (whip)

Dogma: Beauty is more than skin deep. It issues from the core of one’s being and reveals one’s true face to the world, fair or foul. Believe in romance, as true love will win over all. Follow your heart to you true destination. Love none more than yourself except Sune, and lose yourself in love of the Lady Firehair. Perform a loving act each day, and seek to awaken love in others. Respond to love at least once in a day. Encourage beauty wherever you find it. Acquire beautiful items of all sorts, and encourage, sponsor, and protect those who create them. Keep your own body as comely as possible and as attractively displayed as situations warrant. Let hairstyle and clothing best suit your personal appearance, striving to stir and delight others who look upon you. Moreover, hide not away, but always seek to present yourself to those around you in a pleasing variety of garbs and activities so as to move them with love and desire. Love those who respond to your appearance, and let warm friendship and admiration flower where love cannot or dares not.


Torm[/u][/color]
The True, the True Deity, the Loyal Fury
Lesser Deity

Symbol: Right-hand gauntlet held upright with palm forward
Home Plane:  House of the Triad
Alignment: Lawful good
Portfolio: Duty, loyalty, obedience, paladins
Worshippers: Paladins, heroes, good fighters and warriors, guardians, knights, loyal courtiers
Cleric Alignments: LG, LN, NG
Domains: Good, Healing, Law, Protection, Strength
Favored Weapon: “Duty’s Bond” (great sword)

Dogma: Salvation may be found through service. Every failure of duty diminishes Torm and every success adds to his luster. Strive to maintain law and order. Obey your masters with alert judgment and anticipation. Stand ever alert against corruption. Strike quickly and forcefully against rot in the hearts of mortals. Bring painful, quick death to traitors. Question unjust laws by suggesting improvement or alternatives, not additional laws. Your fourfold duties are to faith, family, masters, and all good beings of Faerun.



Tymora[/u][/color]
Lady Luck, the Lady Who Smiles, Our Smiling Lady
Intermediate Deity

Symbol: Silver coin featuring Tymora’s face surrounded by shamrocks
Home Plane: Brightwater
Alignment: Chaotic good
Portfolio: Good fortune, skill, victory, adventurers
Worshippers: Rogues, gamblers, adventurers, Harpers, lightfoot halflings
Cleric Alignments: CG, CN, NG
Domains: Chaos, Good, Luck, Protection, Travel
Favored Weapon: A spinning coin (shuriken)

Dogma: One should be bold, for to be bold is to live. A brave  heart and a willingness to take risks beat out a carefully wrought plan nine times out of ten. Place yourself in the hands of fate and trust to your own luck. Bear and conduct yourselves as your own masters, showing your good or bad fortune as confidence in the Lady. Chase your own unique goals, and the Lady aids the chase. Without direction or goals, you soon know the embrace of Beshaba, for those on no set course are at the mercy of misfortune, which has no mercy at all.


Tyr[/u][/color]
The Even-Handed, the Maimed God, the Just God
Greater Deity

Symbol: Balanced scales resting on a warhammer
Home Plane: House of the Triad
Alignment: Lawful Good
Portfolio: Justice
Worshippers: Paladins, judges, magistrates, lawyers, police, the oppressed
Cleric Alignments:  LG, LN, NG
Domains: Good, Knowledge, Law, Retribution, War
Favored Weapon: “Justicar” (longsword)

Dogma:
Reveal the truth, punish the guilty, right the wrong, and always be true and just in your actions. Uphold the law wherever you go and punish those who do wrong under the law. Keep a record of your own rulings, deeds, and decisions, for through this your errors can be corrected, your grasp on the laws of all lands will flourish, your ability to identify lawbreakers will expand. Be vigilant in your observations and anticipations so you may detect those who plan injustices before their actions threaten law and order. Deliver vengeance to the guilty for those who cannot do it themselves.




Azuth[/u][/color]
The High One, Patron of Mages, Lord of Spells
Lesser Deity

Symbol: Human left hand pointing upward outlined in blue fire.
Home Plane: Dweomerheart
Alignment: Lawful Neutral
Portfolio: Wizards, mages, spell casters in general, monks (Shining Hand)
Worshipers: Philosophers, sages, sorcerers, wizards
Cleric Alignments: LE, LG, LN
Domains: Illusion, Knowledge, Magic, Law, Spell
Favored Weapon: “The Old Staff” (quarterstaff)

Dogma: Reason is the best way to approach magic, and magic can be examined and reduced to its component parts through study and meditation. Maintain calm and use caution in your spell casting and magic use to avoid making mistakes that even magic cannot undo. Use the Art wisely, and always be mindful of when it is best not to use magic. Teach the wielding of magic and dispense learning throughout Faerun that the use and knowledge of magic may spread. Live and teach the idea that with magical power comes grave responsibility. Learn every new spell you discover and make a copy for the temple library. Do not hoard your knowledge, and encourage creativity in magic in all ways and at all times.



Gond[/u][/color]
Wonderbringer, Lord of All Smiths
Intermediate Deity

Symbol: A toothed metal, bone, or wood cog with four spokes
Home Plane: House of Knowledge
Alignment: Neutral
Portfolio: Artifice, craft, construction, smithwork
Worshipers: Blacksmiths, crafters, engineers, gnomes, inventors, Lantanese, woodworkers
Cleric Alignments: Any
Domains: Craft, Earth, Fire, Knowledge, Metal, Planning
Favored Weapon: “Craftmaster” (war hammer)

Dogma: Actions count. Intentions are one thing, but it is the result that is most important. Talk is for others, while those who serve Gond do. Make new things that work. Become skilled at forging or some craft, and practice making things and various means of joining and fastening until you can create devices that suit any situation or space. Question and challenge the unknown with new devices. New inventions should be elegant and useful. Practice experimentation and innovation in the making of tools and the implementation of processes, and encourage these virtues in others through direct aid, sponsorship, and diplomatic support. Keep records of your strivings, ideas, and sample devices so that others may follow your work and improve on what you leave behind and encourage others, such as farmers and hunters, to think of new tools, improved ways of doing things. Observe, acquire, and store safely the makings of others and spread such knowledge among the Consecrated of Gond. Discuss the ideas and spread them so that all may see the divine light that is the Wonderbringer.



Kelemvor[/u][/color]
Lord of the Dead, Judge of the Damned
Greater Deity

Symbol: Upright skeletal arm holding the golden scales of justice
Home Plane: The Fugue Plane
Alignment: Lawful Neutral
Portfolio: Death, the dead
Worshipers: The dying, families of the dying, grave-diggers, hunters of the undead, morticians, mourners.
Cleric Alignments: LE, LG, LN
Domains: Fate, Law, Protection, Repose, Travel
Favored Weapon: “Fatal Touch” (bastard sword)

Dogma: Recognize that death is part of life. It is not an ending but a beginning, not a punishment but a necessity. Death is an orderly process without deceit, concealment, and randomness. Help others die with dignity at their appointed time and no sooner. Speak against those that would artificially prolong their life beyond natural limits, such as the undead. Do honor to the dead, for their strivings in life brought Faerun to where it is now. Forgetting them is to forget where we are now, and why. Let no human in all Faerun die a natural death without one of Kelemvor’s clerics at her side.


Kossuth[/u][/color]
The Lord of Flames, the Firelord
Greater Deity

Symbol: A twining red flame
Home Plane: Elemental Plane of Fire
Alignment: Neutral
Portfolio: Elemental fire, purification through fire
Worshipers: Druids, elemental archons, fire creatures, Thayans
Cleric Alignments: CN, LE, LG, LN, N, NE, NG
Domains: Destruction, Fire, Renewal, Suffering
Favored Weapon: Tendril of flame (spiked chain)

Dogma:
Those fit to succeed will do so. Kossuth’s faith is innately superior to all other faiths, particularly that of Istishia. Fire and purity are the same. Smoke is produced by air in its jealousy. The reward of successful ambition is power. Reaching a higher state is inevitably accomplished by difficulty and personal pain of some sort. Kossuth sends his pure fire to cleanse us all and temper our souls so that we can achieve a pure state. Expect to be tested, and rise to the challenge, no matter what difficulty and pain it brings. Those above you have proven their worth and deserve your service. Guide others to Kossuth’s pure light so that he may reforge all life into its essential form.


Oghma[/u][/color]
The Lord of Knowledge, Binder of What is Known
Greater Deity

Symbol: Blank Scroll
Home Plane: House of Knowledge
Alignment: Neutral
Portfolio: Bards, inspiration, invention, knowledge.
Worshipers: Artists, bards, cartographers, inventors, lore-masters, sages, scholars, scribes, wizaards
Cleric Alignments: Any
Domains: Charm, Knowledge, Luck, Travel, Trickery
Favored Weapon: “Mortal Strike” (Longsword)

Dogma: Knowledge, particularly the raw knowledge of ideas, is supreme. An idea has no weight, but it can move mountains. The greatest gift of humankind, an idea outweighs anything made by mortal hands. Knowledge is power and must be used with care, but hiding it away from others is never a good thing. Stifle no new ideas, no matter how false and crazed they seem; rather, let them be heard and considered. Never Slay a singer, nor stand by as others do so. Spread knowledge wherever it is prudent to do so. Curb and deny falsehoods, rumors, and deceitful tales whenever you encounter them. Write or copy lore of great value at least once a year and give it away. Sponsor and teach bards, scribes, and record keepers. Spread truth and knowledge so that all folk know more. Never deliver a message falsely or incompletely. Teach reading and writing to those who ask (if your time permits), and charge no fee for the teaching.


Shaundakul[/u][/color]
Rider of the Winds, the Helping Hand
Lesser Deity

Symbol: A wind-walking bearded man in traveler’s cape and boots
Home Plane: Gates of the Moon
Alignment: Chaotic Neutral
Portfolio: Travel, exploration, portals, miners, caravans
Worshippers: Explorers, caravaneers, rangers, portal-walkers, half-elves
Cleric Alignments: CE, CG, CN
Domains: Air, Chaos, Portal, Protection, Trade, Travel
Favored Weapon: “Sword of Shadows” (great sword)

Dogma: Spread the teachings of the Helping Hand by example. Work to promote him among traders, especially trailblazers who seek out new lands and new opportunities. Unearth and reactively ancient shrines of Shaundakul. Ride the wind, and let it take you wherever it blows. Aid those in need, and trust in the Helping Hand. Seek out the riches of the earth and sea. Journey to distant horizons. Be the first to see the rising sun, the mountain peaks, the lush valleys. Let your footsteps fall where none have tread.


Silvanus[/u][/color]
Oak Father, the Forest Father, Treefather
Greater Deity

Symbol: Green living oak leaf
Home Plane: House of Nature
Alignment: Neutral
Portfolio: Wild nature, druids
Worshippers: Druids, woodsmen, wood elves
Cleric Alignments: CN, LN, N, NE, NG
Domains: Animal, Plant, Protection, Renewal, Water
Favored Weapon: “The Great Mallet of Silvanus” (maul)

Dogma: Silvanus sees and balances all, meting out wild water and drought, fire and ice, life and death. Hold your distance and take in the total situation, rather than latching on to the popular idea of what is best. All is in a cycle, deftly and beautifully balanced. It is the duty of the devout to see this cycle and the sacred Balance as clearly as possible. Make others see the Balance and work against those that would disturb it. Watch, anticipate, and quietly manipulate. Resort to violence and open confrontation only when pressure by time or hostile action. Fight against the felling of forests, banish disease wherever you find it, defend the trees, and plant new flora wherever possible. Seek out, serve, and befriend the dryads and learn their names. Kill only when needful, destroy fire and its employers, and beware orcs and others who bring axes into the forest.


Tempus[/u][/color]
Lord of Battles, Foehammer
Greater Deity

Symbol: A blazing silver sword on a blood-red shield
Home Plane: Warrior’s Rest
Alignment: Chaotic neutral
Portfolio: War, battle, warriors
Worshippers: Warriors, fighters, barbarians, rangers, half-orcs
Cleric Alignments: CE, CG, CN
Domains: Chaos, Protection, Strength, War
Favored Weapon: “Battle Prowess” (battleaxe)

Dogma: Tempus does not win battles, he helps the deserving warrior win battles. War is fair in that it oppresses and aids all equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. It should not be feared, but seen as a natural forces, a human force, the storm that civilization brings by its very existence. Arm all for whom battle is needful, even foes. Retreat from hopeless fights but never avoid battle. Slay one foe decisively and halt a battle quickly rather than rely upon slow attrition or the senseless dragging on of hostilities. Remember the dead that fell before you. Defend what you believe in, lest it be swept away. Disparage no foe and respect all, for valor blazes in all regardless of age, sex, or race. Tempus looks with favor upon those that acquit themselves honorably in battle without resorting to such craven tricks as destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superiors numbers). Consider the consequences of the violence of war, and do not wage war recklessly. The smooth-tongued and fleet of feet that avoid all strife and never defend their beliefs wreak more harm than the most energetic tyrant, raider, or horde leader.



Uthgar[/u][/color]
Father of the Uthgardt, Battle Father
Lesser Deity

Symbol:  That of the individual beast totem spirit
Home Plane: Warrior’s Rest
Alignment: Chaotic neutral
Portfolio: Uthgardt barbarian tribes, physical strength
Worshippers: The Uthgardt tribes, barbarians
Cleric Alignments: Varies with beast totem*
Domains: Animal, Chaos, Retribution, Strength, War
Favored Weapon: Appropriate beast totem spirit (battleaxe)

Dogma: The dogma of the Uthgardt religion varies slightly from trive to tribe as each beast cult emphasizes different “barbarian” virtues. In general, shamans are charged as follows when they are initiated into the Uthgardt faith: Strength is everything. Civilization is weakness. Men should fight, hunt, and raid from the weak to provide for their wives and families. Family is sacred, and its bonds are not cast aside lightly. Arcane magic is effete, self-indulgent, and ultimately leads to weakness. Reliance upon arcane magic is an evil and false path that leads to death and ruin. Revere Uthgar, your ancestors, and your tribe’s beast spirit. Study the beast so that you know its virtues and its weaknesses; claim its virtues as your own and weed its weaknesses from your spirit. The beast holds wisdom and raw power that you can make your own. Make the others of your tribe fear and respect your power and knowledge so they heed the wise words your ancestors speak through you to them.

*Black Lion (CG), Black Raven (CE), Blue Bear (CE), Elk (CN), Gray Wolf (CN), Great Worm (CG), Griffon (N), Red Tiger (CN), Sky Pony (CN), Tree Ghost (NG),  Thunder beast (CN)


Waukeen[/u][/color]
Merchant’s Friend
Lesser Deity

Symbol: Gold coin with Waukeen’s profile facing left
Home Plane: Brightwater
Alignment: Neutral
Portfolio: Trade, money, wealth
Worshippers: Merchants, traders, the wealthy, rogues (those who learn the thiefly art in order to fight thieves)
Cleric Alignments: CN, LN, N, NE, NG
Domains: Knowledge, Protection, Travel, Trade
Favored Weapon: Cloud of coins (nunchaku)

Dogma: Mercantile trade is the best road to enrichment. Increasing the general prosperity buys ever greater civilization and happiness for intelligent folk worldwide, bringing people closer to the golden age that lies ahead. Destroy no trade goods, raise no restrictions to trade, and propagate no malicious rumors that could harm someone’s commerce. Challenge and refute unproven rumors that could negatively impact trade when heard. Give money freely to beggars and businesses, for the more coin everyone has, the greater the urge to spend and trade rather than hoard. To worship Waukeen is to know wealth. To guard your funds is to venerate her, and to share them well seeds your future success. Call on her in trade, and she will guide you in wise commerce. The bold find gold, the careful keep it, the timid yield it up.

Bane[/u]
The Black Lord, the Black Hand, the Lord of Darkness
Greater Deity

Symbol: Green rays squeezed forth from a black fist
Home Plane: The barrens of Doom and Despair
Alignment: Lawful Evil
Portfolio: Strife, hatred, tyranny, fear
Worshipers: Conquerors, evil fighters and monks, tyrants, wizards
Cleric Alignments: LN, LE, NE
Domains: Evil, Destruction, Hatred, Law, Tyranny
Favored Weapon: “The Black Hand of Bane” [a black gauntlet] (Morningstar)

Dogma: Serve no one but Bane. Fear him always and make others fear him even more than you do. The Black Hand always strikes down those who stand against it in the end. Defy Bane and die - or in death find loyalty to him, for he shall compel it. Submit to the word of Bane as uttered by his ranking clergy, since true power can only be gained through service to him. Spread the dark fear of Bane. It is the doom of those who do not follow him to let power slip through their hands. Those who cross the Black Hand meet their dooms earlier and more harshly than those who worship other deities.




Cyric
Prince of Lies, the Dark Sun, the Black Sun
Greater Deity

Symbol: White jawless skull on black or purple sunburst
Home Plane: The Supreme Throne
Alignment: Chaotic Evil
Portfolio: Murder, lies, intrigue, deception, illusion
Worshipers: Former worshipers of Bane, Bhaal, and Myrkul, power-hungry (primarily young) humans
Cleric Alignments: CE, CN, NE
Domains: Chaos, Destruction, Evil, Illusion, Trickery
Favored Weapon: “Razor’s Edge” (longsword)

Dogma: Death to all who oppose Cyric. Bow down before his supreme power, and yield to him the blood of those that do not believe in his supremacy. Fear and obey those in authority, but slay those that are weak, of good persuasion, or false prophets. Battle against all clergy of other faiths, for they are false prophets and forces who oppose the One True Way. Bring death to those that oppose Cyric’s church or make peace, order, and laws, for only Cyric is the true authority and all other authority must be subverted. Break not into open rebellion, for marching armies move the false deities to action. Fell one foe at a time and keep all folk afraid, uneasy, and in constant strife. Any method or means Is justified if it brings about the desired end.


Lolth[/u][/size]
Queen of Spiders, Queen of the Demonweb Pits
Intermediate Deity

Symbol: Black spider with female drow head hanging from spider web
Home Plane: Demonweb Pits
Alignment: Chaotic Evil
Portfolio: Assassins, chaos, darkness, drow, evil, spiders
Worshipers: Drow and depraved elves, sentient spiders
Cleric Alignments: CE, CN, NE
Domains: Chaos, Drow, Evil, Darkness, Destruction, Spider, Trickery
Favored Weapon: A spider (dagger)

Dogma:
Fear is as strong as steel, while love and respect are soft and useless. Convert or destroy nonbeliever drow. Weed out the weak and the rebellious. Destroy impugners of the faith. Sacrifice males, slaves, and those of other races who ignore the commands of Lolth or her clerics. Raise children to praise and fear Lolth; each family should produce at least one cleric to serve her. Questioning Lolth’s motives or wisdom is a sin, as is aiding nondrow against the drow, or ignoring Lolth’s commands for the sake of a lover. Revere arachnids of all kinds; those who kill or mistreat a spider must die.


Malar[/b][/u]
The Beastlord, the Black-Blooded Pard
Lesser Deity

Symbol: Bestial claw with brown fur and curving bloody talons
Home Plane: Fury’s Heart
Alignment: Chaotic Evil
Portfolio: Bloodlust, evil lycanthropes, hunters, marauding beasts and monsters, stalking
Worshipers: Hunters, evil lycanthropes, sentient carnivores, rangers, druids
Cleric Alignments: CE, CN, NE
Domains: Animal, Chaos, Evil Moon, Strength
Favored Weapon: A beast’s claw (claw bracer)

Dogma:
Survival of the fittest and the winnowing of weak are Malar’s legacy. A brutal, bloody death or kill has great meaning. The crux of life is the challenge between the hunter and the prey, the determination of who lives or dies. View every important task as a hunt. Remain ever alert and alive. Walk the wilderness without trepidation, and show no fear in the hunt. Savagery and strong emotions defeat reason and careful thought in all things. Taste the blood of those you slay, and never kill from a distance. Work against those who cut back the forest and who kill beasts solely because they are dangerous. Slay not the young, the pregnant, or deepspawn so that prey will remain plentiful.

Mask[/b][/u]
Master of All Thieves, Lord of Shadows
Lesser Deity

Symbol: Black velvet mask tinged with red
Home Plane: Plane of Shadow
Alignment: Neutral Evil
Portfolio: Shadows, thievery, thieves
Worshipers: Assassins, beggars, criminals, rogues, shades, shadowdancers
Cleric Alignments: CE, LE, NE
Domains: Darkness, Evil, Luck, Trickery
Favored Weapon: “Stealthwhisper” (longsword)

Dogma:
All that occurs within shadows is in the purview of Mask. Ownership is nine-tenths of what is right, and ownership is defined as possession. The world belongs to the quick, the smooth-tongued, and the light-fingered. Stealth and wariness are virtues, as are glibness and the skill to say one thing and mean another, twisting a situation to your advantage. Wealth rightfully belongs to those who can acquire it. Strive to end each day with more wealth than you began it with, but steal what is most vital, not everything at hand. Honesty is for fools, but apparent honesty is valuable. Make every truth seem plausible, and never lie when you can tell the truth but leave a mistaken impression. Subtlety is everything. Manipulation is better than force, especially when you can make people think they have done something on their own initiative. Never do the obvious except to conceal something else. Trust in the shadows, for the bright way makes you an easy target.


Shar[/b][/u]
Mistress of the Night, Lady of Loss, Dark Goddess
Greater Deity

Symbol: Black disk with deep purple border
Home Plane: Plane of Shadow
Alignment: Neutral Evil
Portfolio: Caverns, dark, dungeons, forgetfulness, loss, night, secrets, the Underdark
Worshippers: Anarchists, assassins, avengers, monks (Dark Moon), nihilists, rogues, shadow adepts, shadowdancers
Cleric Alignments: CE, LE, NE
Domains: Cavern, Darkness, Evil, Knowledge
Favored Weapon: “The Disk of Night” (chakram)

Dogma: Reveal secrets only to fellow members of the faithful. Never follow hope or turn to promise of success. Quench the light of the moon (agents and items of Selune) whenever you find it, and hide from it when you cannot prevail. The dark is a time to act, not wait. It is forbidden to strive to better your lot in life or to plan ahead except when directly overseen by the faithful of the Dark Deity. Consorting with the faithful of good deities is a sin except in business dealings or to corrupt them from their beliefs. Obey ranking clergy unless it would result in your own death.


Talos[/u][/b]
The Destroyer, the Storm Lord
Greater Deity

Symbol:  An explosive lightning strike
Home Plane: Fury’s Heart
Alignment: Chaotic Evil
Portfolio: Storms, destruction, rebellion, conflagration, earthquakes, vortices
Worshippers: Those who fear the destructive power of nature, barbarians, fighters, druids, half-orcs
Cleric Alignments: CE, CN, NE
Domains: Chaos, Destruction, Evil, Fire, Storm
Favored Weapon: A lightning bolt (longspear, shortspear, or half spear)

Dogma: Life is a combination of random effects and chaos, so grab what you can when you can, because Talos may take you to the afterlife at any moment. Preach the might of Talos, and always warn others of the forces only he can command- the fury of all Faerun. Walk unafraid in storms, forest fires, earthquakes, and other disasters, for the power of Talos protects you. Do so publicly whenever possible, so that others see that only Talos can protect them. Make others fear Talos by showing the destruction he and his servants can cause. To avoid tasting his fury, pray to him energetically and tell all folk that such observances- and only such observances- can protect them from the furies of gales, hailstorms, winds, floods, droughts, blizzards, hurricanes, and other natural dooms. Hurl such forces at one’s foes if Talos deems a place or a person worth defending. One cannot afford to ignore Talos, but must bow down and worship him. Proclaim this message to all and show everyone the destruction even the slightest of the servants of Talos can cause.



Umberlee[/b][/u]
The Bitch Queen, Queen of the Depths
Intermediate Deity

Symbol: Blue-green wave curling left and right
Home Plane: Fury’s Heart
Alignment: Chaotic Evil
Portfolio: Oceans, currents, waves, sea winds
Worshippers: Sailors, were sharks, sentient sea creatures, coastal dwellers
Cleric Alignments: CE, CN, NE
Domains: Chaos, Destruction, Evil, Ocean, Storm, Water
Favored Weapon: “Drowning Death” [trident] or jellyfish [trident]

Dogma: The sea is a savage place, and those that travel it had best be willing to pay the price of challenging Umberlee’s domain. All should know the Bitch Queen and fear her, for the wind and the wave can reach everywhere if sufficiently angered. Fair offerings bring fair winds to sea travelers, but those that do not pay their respects will find that the sea is as cold as Umberlee’s heart. Spread the word of the might of Umberlee, and let no service be done in her name without a price. Make folk fear the wind and wave unless a cleric of Umberlee is there to protect them. Slay those who ascribe sea and shore storms to Talos.

*I will move into lesser known and racial deities at another time.*
Oh stuff'n'fluff!
Legacy Portrait Pack: {Last Updated: March 5, 2011}
If you have portraits you would like for me to add to the pack, please send them to ZippyConspiracy@live.com

Kattze

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Deities of the Forgotten Realms
« Reply #1 on: December 01, 2008, 06:16:34 AM »
THOSE ARE MY SHOES
GIVE THEM BACK
YOU ARE A DOG
THEY DON'T EVEN FIT

ZippyConspiracy

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Deities of the Forgotten Realms
« Reply #2 on: December 01, 2008, 09:18:05 PM »
Not of the god's dogmas are listed, sadly. At least, not that I could find.
Oh stuff'n'fluff!
Legacy Portrait Pack: {Last Updated: March 5, 2011}
If you have portraits you would like for me to add to the pack, please send them to ZippyConspiracy@live.com

Wids

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Re: Deities of the Forgotten Realms
« Reply #3 on: February 16, 2017, 10:44:15 PM »
If I add a little something to help complete this list, do you think that Zippy might come back?  :(

Loviatar
The Maiden of Pain, the Willing Whip
Intermediate Deity
Symbol: A barbed, nine-tailed scourge
Home Plane: Banehold
Alignment: Lawful Evil
Portfolio: Hurt, Agony, Torment, Suffering, Torture
Worshipers: Beguilers, torturers, evil warriors, and the depraved
Cleric Alignments: LN, LE, NE
Domains: Evil, Law, Retribution, Strength, Suffering, Pain
Favored Weapon: Painbringer (scourge)

Dogma: The world is filled with pain and torment, and the best that one can do is to suffer those blows that cannot be avoided and deal as much pain back to those who offend. Kindnesses are the best companions to hurts, and increase the intensity of suffering. Let mercy of sudden abstinence from causing pain and of providing unlooked-for healing come over you seldom, but at whim, so as to make folk hope and increase the Mystery of Loviatar's Mercy. Unswerving cruelty will turn all folk against you. Act alluring, and give pain and torment to those who enjoy it as well as to those who deserve it most or would be most hurt by it. The lash, fire, and cold are the three pains that never fail the devout. Spread Loviatar's teachings whenever punishment is meted out. Pain tests all, but gives strength of spirit and true pleasure to the hardy and the true. There is no true punishment if the punisher knows no discipline. Wherever a whip is, there is Loviatar. Fear her—and yet long for her.

 

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