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Show Posts - Tails1879_

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Messages - Tails1879_

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Player Requests / Re: Shadowdancer Request
« on: January 10, 2019, 10:03:34 PM »

After a short DM discussion, we have decided to accept your application for Shadowdancer. Enjoy! ;D

Information / Re: Custom Portraits
« on: April 25, 2018, 04:56:49 PM »
I've gone ahead and collected the portraits shared by everyone recently and updated the portrait pack. Everyone should be able to see those beautiful faces now with a single download! :D

The Legacy of the North Portrait Pack!
Last updated: April 25th, 2018 (12:45 PM EST)

The characters covered in the current package include...

--Akdool the Slimy--
Esrikah Drayunrel

Alecsander Duvain
Esther Salenthine
Howard Salenthine

Anxes Teneris
Sheneste Helletz

Barek Fetter
Cora Welby
Dagda MacRoth
Greta Sigerd
Lia Moonshadow
Mara Jarrinow
Mariania Dracovna
Rastian Datson
Tashara Black Lion

Ariel Moonlight
Arlys Moonshadow
Lyara Moonblade

--Red the Rogue--
Amy Leagallow
Caleth Dwin'mitore
Crystal Quickfoot
Fortunata Rossini
Jennifer Elicott
Leslie Coldhands
Lyanna Wayfarer
Nadia Silverhand
Sharon Raynsford
Sheila O'Faolain
Sierra Reyes

Karena Esether'a

This list will update as more are submitted. I'll note what has been newly added, too, to try and prevent some redundancy.

General Discussion / Re: down or up?
« on: April 11, 2018, 02:39:50 PM »
Serverís back up.

Player's Corner / Re: NWN EE has arrived to the North!
« on: April 09, 2018, 01:33:44 AM »
Well trying to log in the old way and direct connect, get fail to connect to the sever its not found
Direct connect won't work right now. isn't pointing to the server, so you'll have to find it on the server list in the game. You'll see us listed as "Legacy of the North".

Player's Corner / Re: Server Status & Module Updates
« on: April 07, 2018, 08:40:56 PM »
hmm tried this adress and get nowere wonder if the sep got wrong after estracting it
Make sure you're installing it into "My Documents/Neverwinter Nights" and not into the game's install folder. The install folder is for read-only core files, now.

Player's Corner / Re: NWN EE has arrived to the North!
« on: April 07, 2018, 08:39:57 PM »
Hi again
i better ask this EE stuff do i need to buy/download anything to get it to work? as the latest adress fail to log me in
What issue are you running into? Is it saying you didn't download or install something? Make sure you are installing CEP into the new "My Documents / Neverwinter Nights" folder instead of the game's basic install folder.

Player's Corner / Re: NWN EE has arrived to the North!
« on: April 02, 2018, 05:15:59 PM »
Downloading NWN:EE now. We're on our way!  ;D

Sooo...we can have our old characters? It'd be great, but I'm torn whether to keep them as is, start again with new versions of old characters or start new ones. What's the general consensus on the server?

Yup! All we need is the name of a newly made character and whatever account names you've used, and we'll dump the characters there. Speaking of which, Darkzealot seems to have handled it now if you'd like to check. :D

General Discussion / Re: nwn on steam
« on: March 26, 2018, 01:35:47 PM »
Yes. As a matter of fact, Iím currently in the middle of finishing up the current module update, which will be for the NWN:EE platform. It will also require the newest CEP, 2.65, so be sure to grab and install that from here:

Weíre a bit more active talking on the Discord if you want to poke us there, too.

General Discussion / Re: Neverwinter Nights Reborn?
« on: November 25, 2017, 04:44:13 PM »
I'm going to start prodding a few people from those old days and see who's interested. Right now we've been doing a quick run-through of the server on the Enhanced Edition, identifying what should be updated, and what needs adjusted thanks to the High Contrast settings making some places... too dark. Since then, there has been only -one- script issue, and that's due to the "fix" to Greater Sanctuary from the official v74 of NWN:EE. Everything else works the way it used to.

The only big issue we have is how the server vault is handled. In short, instead if all the folders in the server vault being named after the client's player name (an old system we can still use), it is now named after their Public Key. If we make the switch to it, all that needs done is a simple request to repopulate your character vault and we'll have it handled in a jiffy. :D

Beamdog had a stream yesterday, and will have one every Friday. Here's a quick rundown of what came up...
  • Easy method of hiding helmets and cloaks without unequipping them.
  • Toggleable combat modes (NWN2 style). Finally, no more Expertise shutting off constantly!
  • Normal maps for models
  • Steamworks integration for those wanting a Steam copy of the game
  • Pretty sure I saw coloring individual armor parts being advertised (Though I was informed another server managed this themselves. Still, good thing).

General Discussion / Re: Neverwinter Nights Reborn?
« on: November 21, 2017, 11:23:56 PM »
I watched the stream today and made several notes about it on our Discord. I'll share it here.

  • UI scaling options. This means if you play on 1080p or 4K resolutions, UI elements won't be unbearably tiny!
  • Some advanced graphical options for the client. Vibrancy, higher contrast, depth of field, all of which is toggleable.
  • Nearly everything should be easily ported over from NWN to NWN:EE. I'll check it if I can get my hands on it early.
  • Toolset recompiled! This means bugfixes and potential lifts on resource limits. :D
  • New master server.
  • Hardcoded stuff won't be so hardcoded anymore, meaning we could possibly change feats and skills how we see fit.
  • NWN players cannot play with NWN:EE, mainly due to security fixes (and the new master server). Oh boy.
  • On the plus side, we WILL have server listings once again!
  • There will be a GOG release.
  • 64-bit client.
  • Niv is on the dev team, as well as a staffer from Arelith that is pushing to get an auto-downloader enabled. This means if (I stress "if" strongly here) we decide on adding some haks to add in new classes, we won't need to dig around everywhere for them.
  • $20 for the game with all Diamond Edition stuff. $40 for that plus the last premium modules and all the soundtracks for the game. You shouldn't need anything beyond the $20 edition of the game to play anywhere else online, including Legacy of the North.
  • And finally, they're doing a selective beta to add people in waves to help sway the project.

Honestly, I'm sold. This seems like a good opportunity to make a comeback if we can drum up some folks that are willing to come back and play around.

General Discussion / Re: Neverwinter Nights Reborn?
« on: November 21, 2017, 06:16:41 PM »
There's apparently talk that they're doing a pre-release of the game today to allow modules and servers to update to it. While that concerns me on what that means for compatibility for people with original copies, that also does suggest a new server listing to replace the defunct GameSpy one. I do think this will spark some renewed interest in the game, so this may be a good time to consider jumping over. Plus... if the trend continues like it did with the Enhanced Editions of BG1, 2, and IWD, the original NWN version will no longer be sold anymore due to sales agreements.

Few other details I know of outside of UI scaling so it isn't super tiny on 4K resolutions and new post-processing effects. I'll bite the bullet and drop $20 on this so I can peek under the hood at what's all going on tonight.

General Discussion / Re: Neverwinter Nights Reborn?
« on: November 21, 2017, 07:11:58 AM »

They've announced Neverwinter Nights: Enhanced Edition. I... do wonder how they're going to enhance it.

General Discussion / Happy 15th birthday, LotN!
« on: June 25, 2017, 08:01:51 AM »
... Okay, so I was a bit late on it. However, on the 22nd of June, 2002, the server as we know it launched under the name "The Magic Bubble". Although just about everyone has come and gone since, the server has had countless adventures and stories told within its walls. :D

Thank you guys for all the great times. If you ever feel like swinging by and hanging out, let some of us know. If I'm able, I'll gladly swing around if asked.

Player's Corner / Re: Server Status & Module Updates
« on: June 24, 2017, 12:19:22 AM »
could not logg in right now.. if  IP adress have changed plz tell me.. otherwise i need to try again,, Cheers Alk should work. If not, try

Player's Corner / Re: Server Status & Module Updates
« on: June 14, 2017, 06:09:06 AM »
Did the server die again?  I was just about to log on.   :-\

Darkie's internet is out as they try to fix some error they're having, which apparently can take a couple days to fix. I'd expect the server to return, based on what Darkie has said, in the evening on the 15th of June.

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